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 Post subject: Re: Final Fantasy XIII
PostPosted: Sun Mar 28, 2010 3:04 pm 
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So I finally went ahead and played through Chapter 12...that was something...

...not sure how much there is in chapter 13 besides the final boss, and I'm not really in a big hurry to find out...just want to keep questing and building up characters...


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 Post subject: Re: Final Fantasy XIII
PostPosted: Sun Mar 28, 2010 3:27 pm 
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Hmm, i erm stumbled :oops: upon something mentioned earlier in the thread. Interesting comic where Lightning sees a couple in the forest, gets turned on, and proceeds to diddle herself... with her sword. Then there is some sort of random tentacle rape. Decent artwork.

Japanese people come up with anything...


google "hiwainaru fantasy 13"

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 Post subject: Re: Final Fantasy XIII
PostPosted: Sun Mar 28, 2010 4:33 pm 
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lipidquadcab wrote:
So I finally went ahead and played through Chapter 12...that was something...

...not sure how much there is in chapter 13 besides the final boss, and I'm not really in a big hurry to find out...just want to keep questing and building up characters...
Think I'm halfway through 13, not in a big hurry either, but since my Crystariums are maxxed out I'm compelled to go forward. The first part of 13 is a cakewalk with maxxed stats, plus everyone has 2nd tier weapons at * levels.


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 Post subject: Re: Final Fantasy XIII
PostPosted: Sun Mar 28, 2010 4:36 pm 
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KDdidit wrote:
lipidquadcab wrote:
So I finally went ahead and played through Chapter 12...that was something...

...not sure how much there is in chapter 13 besides the final boss, and I'm not really in a big hurry to find out...just want to keep questing and building up characters...
Think I'm halfway through 13, not in a big hurry either, but since my Crystariums are maxxed out I'm compelled to go forward. The first part of 13 is a cakewalk with maxxed stats, plus everyone has 2nd tier weapons at * levels.

I've got everyone maxed out in their primary roles and am working on the other three now...however, I've been neglecting upgrading weapons and accessories...need to do some more farming for components before I move on I think...


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 Post subject: Re: Final Fantasy XIII
PostPosted: Mon Mar 29, 2010 11:22 am 
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It takes like 30 Ultracompact reactors to fully upgrade the last level, so only like 1.5 million credits each. That's a lot of dead megaturtles.


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 Post subject: Re: Final Fantasy XIII
PostPosted: Mon Mar 29, 2010 11:25 am 
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I did finish the main story last night too. The last Crystarium levels are awesome improvements. No new abilities but the hp nodes for Snow are +500 each and everyone else's are comparably big with hp magic and strength. I think the plot completely went of the rails around chapter 7. Even keeping up with the story through the datalog proved futile. I mean I sorta get it, just a whole lot of gaps.


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 Post subject: Re: Final Fantasy XIII
PostPosted: Mon Mar 29, 2010 2:10 pm 
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Also I love that buffing and debuffing are critical in a game for once. It used to be maybe haste and slow were maybe worth it, but here being fully buffed and your target debuffed makes all the difference in most of the end game fights.

Killing trash is a snap with sprint shoes and the scarf that gives you first strike. The Behemoth and the Giant wolf thing that fight each other is the best CP in the game. Kill them in 10 seconds, run away for 10 seconds, come back and they've respawned, keep getting 13000 CP.


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 Post subject: Re: Final Fantasy XIII
PostPosted: Mon Mar 29, 2010 2:35 pm 
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KDdidit wrote:
The Behemoth and the Giant wolf thing that fight each other is the best CP in the game. Kill them in 10 seconds, run away for 10 seconds, come back and they've respawned, keep getting 13000 CP.

This.

I remember the first time I walked past them, thinking "of fuck, I hope they leave me alone...shit, they didn't..." It's amazing how easy a behemoth is to kill when you stagger him right away and he never has a chance to stand up and rip that giant blade out of his back...

I'm still trying to cheese my way into killing one of those turtles and thus far I've been unsuccessful...might just have to wait until my characters are actually strong enough to take it on legit, but that seems like a long ways away...


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 Post subject: Re: Final Fantasy XIII
PostPosted: Mon Mar 29, 2010 5:50 pm 
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So I'm only getting 6600 CP for that behemoth and wolf combo...do they change the CP you earn as you progress?


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 Post subject: Re: Final Fantasy XIII
PostPosted: Mon Mar 29, 2010 6:03 pm 
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Oh... :oops:


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 Post subject: Re: Final Fantasy XIII
PostPosted: Mon Mar 29, 2010 6:06 pm 
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I'm going to try for that now too...I managed to get Death to work once, but I died before I could summon to save my character...


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 Post subject: Re: Final Fantasy XIII
PostPosted: Mon Mar 29, 2010 6:34 pm 
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Edit: let's just pretend that never happened, ok?

It's amazing what happens when you don't have a single offensive paradigm ready for a fight...

Giant Facepalm...


Last edited by lipidquadcab on Mon Mar 29, 2010 6:50 pm, edited 1 time in total.

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 Post subject: Re: Final Fantasy XIII
PostPosted: Mon Mar 29, 2010 6:44 pm 
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Man you guys are really making me want to get this. Now I haven't played a FF game since 7 and I think I may be the only person who didnt' like it (thats worthy of its own thread) and stopped playing the series after that. Other than Oblivion I think Xenosaga was the last console RPG I played - and that was on the original XBOX 6 or 7 years ago. For someone like me who has been out of the FF loop for awhile, would I be able to pick it up and be able to dive in?

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 Post subject: Re: Final Fantasy XIII
PostPosted: Mon Mar 29, 2010 7:16 pm 
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lipidquadcab wrote:
I don't think they could have made that Death spell any more worthless if they tried...

I take it back...

First it got me the growth egg...then it took down one of the giant turtles...80000 cp and a trapezoidalwhateverthehellitscalled later, I'm happy...


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 Post subject: Re: Final Fantasy XIII
PostPosted: Mon Mar 29, 2010 7:19 pm 
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I'm guessing the problem existed between the controller and chair..

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 Post subject: Re: Final Fantasy XIII
PostPosted: Mon Mar 29, 2010 7:26 pm 
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Apologist wrote:
I'm guessing the problem existed between the controller and chair..

Yeah, like I said, it's hard to kill stuff when you don't have a paradigm that has a ravager or commando...basically, I always have Lightning as my leader, so when switching to Vanille, I pretty much rushed making a paradigm that had a SAB/MED/SEN and completely forgot about offense...

...I didn't even need to summon after killing the green guy...and I got five stars... :lol:


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 Post subject: Re: Final Fantasy XIII
PostPosted: Mon Mar 29, 2010 8:21 pm 
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Wish it let you save paradigms and accessory setups, it's a pain swapping people in and out.


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 Post subject: Re: Final Fantasy XIII
PostPosted: Tue Mar 30, 2010 8:03 pm 
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Does that strategy guide list all the weapons and the various levels for them?


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 Post subject: Re: Final Fantasy XIII
PostPosted: Tue Mar 30, 2010 8:40 pm 
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Indeed it does, accessories too.


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 Post subject: Re: Final Fantasy XIII
PostPosted: Thu Apr 01, 2010 1:23 pm 
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Note to self: if you really want to 5 star fights then set the atb gauge refill to normal and not slow.


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 Post subject: Re: Final Fantasy XIII
PostPosted: Thu Apr 01, 2010 3:01 pm 
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KDdidit wrote:
Note to self: if you really want to 5 star fights then set the atb gauge refill to normal and not slow.

Really? I was thinking the time to complete was adjusted for that...


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 Post subject: Re: Final Fantasy XIII
PostPosted: Thu Apr 01, 2010 3:04 pm 
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I had assumed it did too and it would be easy enough to test I guess but I'm at work.


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 Post subject: Re: Final Fantasy XIII
PostPosted: Thu Apr 01, 2010 3:05 pm 
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KDdidit wrote:
I had assumed it did too and it would be easy enough to test I guess but I'm at work.

Only reason I'm thinking that is because I set it to slow when I was trying to death the mark for the Growth Egg, and when I finally beat it, the time seemed a lot less than what it actually took...I dunno though...


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 Post subject: Re: Final Fantasy XIII
PostPosted: Thu Apr 01, 2010 3:08 pm 
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I don't know as I haven't played this installment, but previous FF games rewarded a skilled player for turning the ATB charge bar to fastest. For example, when you fought the Demon Wall on FF12 you could slaughter it a lot more easily when your characters were attacking/healing a lot faster.

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 Post subject: Re: Final Fantasy XIII
PostPosted: Thu Apr 01, 2010 7:04 pm 
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I think I'm very close to the end...have mowed down numerous boss type characters (judging that by the CP earned, because I'm so overleveled at this point it's absurd) and now I just warped to a wierd room...


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 Post subject: Re: Final Fantasy XIII
PostPosted: Thu Apr 01, 2010 7:06 pm 
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lipidquadcab wrote:
I think I'm very close to the end...have mowed down numerous boss type characters (judging that by the CP earned, because I'm so overleveled at this point it's absurd) and now I just warped to a wierd room...

If it looks like the information superhighway, yes. If you haven't mowed down the boss characters twice at least you may have a bit more to go.


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 Post subject: Re: Final Fantasy XIII
PostPosted: Thu Apr 01, 2010 7:11 pm 
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Yup, at the end...


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 Post subject: Re: Final Fantasy XIII
PostPosted: Thu Apr 01, 2010 7:33 pm 
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...and yup...definately overpowered...


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 Post subject: Re: Final Fantasy XIII
PostPosted: Thu Apr 01, 2010 7:40 pm 
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...if apologist posts that he's found porn with that...thing...I'm done with the internet...


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 Post subject: Re: Final Fantasy XIII
PostPosted: Thu Apr 01, 2010 7:47 pm 
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FIVE GOLD STARS!!!

00:01:06

:lol:


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