immessedup17 wrote:
XBox generation gamers, no, they probably couldn't tell.
Real gamers could.
Anyways, to cite just one example.
Infinity Ward created the concept of Killstreaks in COD4. Treyarch copied the idea exactly but made it fit WW2. Infinity Ward then created an unlock / customizable Killstreak option in MW2. Treyarch copied the idea exactly but made it fit the Cold War era.
edit: I think a lot of people thought like you did back in November. I think more people are on my side of the reasoning now. Treyarch's editions lack that certain something that all of Infinity Ward's entries have had. (Up until now...RIP IW)
Why would Treyarch go and do something totally different with their installment of the game? The killstreaks worked and worked well so Treyarch refined them and kept them in the game. I don't know what your trying to prove by saying Treyarch "copied" the killstreak or whatever, the developers weren't in competition, Treyarch did the "in between games". The killstreak is a part of CoD, the design of the game itself, as long as it has the 'Call of Duty' name on it will always, always carry the same basic game design principals, it has to in the eyes of Activision and probably the players as well. Activision doesn't want the apple cart upset and turn off traditional CoD fans.
Plus, I really doubt Activision gave Treyarch free reign to get as creative as they could be nor do I think they could make a radical departure as they probably didn't have a very long lead time to develop the game. Even with all of the resources and templates and such in place it still takes a long time to finsh a game, test it etc.
I'm sorry, the whole "they stole stuff from MW" line is crap. They aren't competitors, just developers under the same publisher working on the same franchise of games at a similar cadence. Now, if DICE went out and did some killstreak stuff or whatnot, that would mean something.