KDdidit wrote:
immessedup17 wrote:
Diablo 3 has a better reward system, a tiered progression track that adds to a better chance of getting "top gear" without promising it. Torchlight 2's formula is simple - "Time Spent is directly proportional to strength of character." Everything is handed to you if you play for 'x' amount of time. The game lacks challenge.
You played it for an hour and a half so I'm sure you know.
I've said this before, I'll say it again. I have a group of several friends that I play most of my games with. We all pretty much have the same (correct) judgement of games. They stuck with Torchlight much longer than I did, as I went back to Diablo 3 at that time. While they took longer to come up with the same deduction I did, they came to it eventually. And that was after maxing out their characters. If you don't like me voicing their opinions, feel free to look at the internet's posted opinions of the game. Whether they give it a good review or bad, you'll find a theme in that everyone believes Torchlight 2 is an easy game full of grind rather than a game with a challenging and rewarding loot system.
Which I prefer. I want some sense of "skill" going into beating a game, or beating other people in a game. I do not want to play a game where time invested is the sole determination of being "good" or not.
If I'm going to waste my free time playing a game...let me at least feel accomplished.
I was going to sarcastically post about your friends playing games transitive knowledge argument but you did it much better than I could and you were actually serious.