It is currently Fri Nov 22, 2024 4:32 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: SW:TOR MMO
PostPosted: Thu Nov 10, 2011 8:28 am 
Offline
User avatar

Joined: Mon Jan 26, 2009 2:10 pm
Posts: 3770
Location: NW Burbs
pizza_Place: Old World Pizza in Melrose Park
Got a beta invite for this yesterday - anyone else? Its only for the weekend so I won't have much time to play but hopefully it will let me know if the game is worth buying when it comes out.

_________________
Bobby Heenan wrote:
Oh...Eastern Illinois. They contacted me. I didn't take the entrance exam because I had 64 crayons instead of 3. But I loved going through Central Illinois. Watching people on bad cooked up Tide is the best.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Thu Nov 10, 2011 10:14 am 
Offline
User avatar

Joined: Mon Jan 26, 2009 2:10 pm
Posts: 3770
Location: NW Burbs
pizza_Place: Old World Pizza in Melrose Park
Yea I am torn on this one. The game play is going to have really be good to keep my interest. But like you said so many other games coming out - mainly Diablo 3 - that I am not sure I want to get wrapped up in another MMO. I still feel like WoW took years off my life. I enjoyed it greatly, but still lost alot of time to that game.

_________________
Bobby Heenan wrote:
Oh...Eastern Illinois. They contacted me. I didn't take the entrance exam because I had 64 crayons instead of 3. But I loved going through Central Illinois. Watching people on bad cooked up Tide is the best.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Thu Nov 10, 2011 11:39 am 
Offline
User avatar

Joined: Tue Jun 27, 2006 11:28 am
Posts: 23822
Location: Boofoo Zoo
pizza_Place: Chuck E Cheese
I also got a weekend beta invite for this weekend. More than anything I want to see how in runs on my 5+ year old computer.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Sat Nov 12, 2011 1:27 pm 
Offline
User avatar

Joined: Mon Jan 26, 2009 2:10 pm
Posts: 3770
Location: NW Burbs
pizza_Place: Old World Pizza in Melrose Park
Played for a good 3 hours this morning and so far I like it. Certain mechanics are a bit clunky but I am sure they will be tweaked by launch or shortly thereafter. Graphics are good - better than I was expecting really. The leveling pace is good and quests are well laid out and story driven. Lots of cutscenes while getting your quests which is great for some people and bad for others who don't care about story or lore. I am in between on it, some quests should just be grab and go. Interesting system (at least for Jedi warrior which I made) on light vs dark choices.

Overall I think it is going pretty good for a stress test (no lag or dropped connections - frame rates get choppy at times but nothing horrendous). I am enjoying it and will probably get it when it comes out.

_________________
Bobby Heenan wrote:
Oh...Eastern Illinois. They contacted me. I didn't take the entrance exam because I had 64 crayons instead of 3. But I loved going through Central Illinois. Watching people on bad cooked up Tide is the best.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Sun Nov 13, 2011 11:09 pm 
Offline
User avatar

Joined: Tue Jun 27, 2006 11:28 am
Posts: 23822
Location: Boofoo Zoo
pizza_Place: Chuck E Cheese
Played an Inquisitor, Bounty Hunter, Trooper, and Consular up to level 10 this weekend. Some of the class quests are pretty good. The light/dark side options are cool. Dark side is dark, I mean delivering a head of the guy you killed to his wife dark. Heard a lot about it being similar but different than WoW. Over one weekend it seems 75% WoW and 25% other stuff, but that's not a bad thing as long as the other 25% works, which it has so far. Got another email about a beta weekend, so I may be in again, just as well it doesn't distract me all week. My computer does suck for it, but it runs. It honestly looks like the PC KoToR sometimes.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Sun Nov 13, 2011 11:36 pm 
Offline
User avatar

Joined: Thu Oct 12, 2006 6:43 pm
Posts: 3715
Location: The Kingdom of Gene Siegel
Does this game stick to the traditional dps, tank, and healer roles of most other MMOs? If so, what is the tank class? People in WoW keep saying this is a potential WoW killer so I might check it out as I keep hearing about it.

_________________
Back off, Warchild. Seriously.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Sun Nov 13, 2011 11:46 pm 
Offline
User avatar

Joined: Tue Jun 27, 2006 11:28 am
Posts: 23822
Location: Boofoo Zoo
pizza_Place: Chuck E Cheese
Zizou wrote:
Does this game stick to the traditional dps, tank, and healer roles of most other MMOs? If so, what is the tank class? People in WoW keep saying this is a potential WoW killer so I might check it out as I keep hearing about it.

Absolutely. Jedi Knight (Guardian) and Sith Warrior (Juggernaut) would be tanks, depending on how you spec. Classes have 3 skill trees just like WoW but you also pick an advanced class at 10 so a Knight can be a Guardian or Sentinal. The 3 Knight (Guardian) trees are basically 2 kinds of dps and tanking. They say that they're designing it so each class can fill multiple roles based on how you want your toon to be, but some classes seem to destined for specific roles.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Mon Nov 14, 2011 1:50 pm 
Offline
User avatar

Joined: Mon Jan 26, 2009 2:10 pm
Posts: 3770
Location: NW Burbs
pizza_Place: Old World Pizza in Melrose Park
KDdidit wrote:
Played an Inquisitor, Bounty Hunter, Trooper, and Consular up to level 10 this weekend. Some of the class quests are pretty good. The light/dark side options are cool. Dark side is dark, I mean delivering a head of the guy you killed to his wife dark. Heard a lot about it being similar but different than WoW. Over one weekend it seems 75% WoW and 25% other stuff, but that's not a bad thing as long as the other 25% works, which it has so far. Got another email about a beta weekend, so I may be in again, just as well it doesn't distract me all week. My computer does suck for it, but it runs. It honestly looks like the PC KoToR sometimes.


You got all 4 up to lvl 10?? I got a Jedi Knight up to level 10 and a Sith Inquisitor up to level 3 or 4. How did the shooting classes play? I meant to try one out but was having fun with dual wielding lightsabers that I lost track of time :D That and once I hit lvl 10 I tried figuring out the crafting stuff, pretty complex on the surface. Not a bad thing but was a lot to try and absorb and see if it is any good or not.

When is the next beta weekend? I am pretty close to pre-ordering it but all the EA/Origin crap has me hesitating. Might just wait for boxed version.

_________________
Bobby Heenan wrote:
Oh...Eastern Illinois. They contacted me. I didn't take the entrance exam because I had 64 crayons instead of 3. But I loved going through Central Illinois. Watching people on bad cooked up Tide is the best.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Mon Nov 14, 2011 11:50 pm 
Offline
User avatar

Joined: Tue Jun 27, 2006 11:28 am
Posts: 23822
Location: Boofoo Zoo
pizza_Place: Chuck E Cheese
jackref wrote:
You got all 4 up to lvl 10?? I got a Jedi Knight up to level 10 and a Sith Inquisitor up to level 3 or 4. How did the shooting classes play? I meant to try one out but was having fun with dual wielding lightsabers that I lost track of time :D That and once I hit lvl 10 I tried figuring out the crafting stuff, pretty complex on the surface. Not a bad thing but was a lot to try and absorb and see if it is any good or not.

When is the next beta weekend? I am pretty close to pre-ordering it but all the EA/Origin crap has me hesitating. Might just wait for boxed version.

I think the trooper only got to 9, but I got all 4 off the starting planet onto the ships. Not sure when the next weekend is. The email was the same as the first one I got, "you have been selected...another email will come later with details."

Zizou here's a dev post about classes in TOR

Quote:
Class Design Philosophy (Georg re-post) | 10.05.2011 , 08:02 PM

Hey guys,

Because the Dev Tracker is a bit wonky again and doesn't show my post, and because translating my English post to German and then back to English isn't producing the most reliable results (Oh god, they did what???), here's the Class Design Philosophy post again, in original source:

"Just to chime in about our class design philosophy here. We've explained this a number of times already during development, but now that we've been running large scale testing for a while and have solidified a lot of the design, I think it's time to explain what we're doing and why.

In regards to class roles, we do things differently than some other games which people might be used to. That creates some anxiety and questions, so let me explain.

Of Class, Advanced Class, Roles.

Unlike other games where you pick a class and that defines your role, class in Star Wars: The Old Republic defines your overall story, your possible roles and your visual style / gameplay style (e.g. Force user vs. Tech user).

Due to the nature of the Advanced Class system, every character starts out in a DPS role at the start of the game, and they're about equally good at it.

By the time you reach level 10, you get to make your choice for Advanced Class, which narrows down which roles you could play, and yes, some Advanced Classes (Gunslinger / Sniper / Marauder / Sentinel) only have damage type roles available, while other Advanced Classes have access to two roles (e.g damage or healing).

What actually defines your role in our game, in terms of traditional MMO gaming, is how you distribute points in your skill trees. Specialize in the 'Combat Medic' tree and become a healer, specialize in the 'Vengeance tree' and become a DPS character.

By spending that first skill point at level 10, you start developing your character into whatever role you want them to play in the long term. Since it's your skill choices that define your role, it is a gradual process. You don't become a healer at level 10 or 11, you're growing into becoming a healer over many levels.

Our content is designed around that. The first Flashpoint assumes the group has only DPS roles. Even if you bring a healer, he'll have only a single heal available at that level as he has just begun his journey into his role, so there isn't too much of a spread in balance.

Over time, the game becomes more firm in the roles it requires for content like Flashpoints, but additional tools like companions still make it more flexible than many other MMOs in regards to what group mix can run group content.

That progression is quite different from how your characters work in other games, and we've certainly seen our share of people being surprised by it in testing ("I just took the Sage Advanced Class, but I don't feel like I'm a great healer").

Hybrids

Ultimately we don't do hybrid roles. You can do them (by mixing different skill trees), but by design, all our classes are meant to be fully capable in the roles they fill. The 'hybrid' tax would be the fact that you won't be able to get the top tier talents in one skill tree if you spread yourself too thin into others.

At high level, all roles have the same capabilities, in our game all healers are 'main healers' provided they are specced accordingly, etc.

Common Questions

So, what's the point of playing an AC that has only DPS options available?

That is a question you have to answer for yourself.

In a traditional fantasy MMO, if you play a thief or a wizard, you're locked to one role as well, so it's the added role flexibility that SWTOR brings to the table that is giving you second thoughts. I would look at it like this:

If you really like the flexibility of non DPS roles and feel comfortable with taking on other roles, you might want to play an AC that has that option available.
If you know you only enjoy DPS roles in a game (and based on our research, a sizable faction of players falls under that umbrella), a DPS only AC means you will get a three different styles of dps gameplay to select from.


So why do we do this? Why not go for a 'this Advanced Class only can DPS and therefore they are the best at it' approach?

Because we want people to pick the class they want to play and reduce the likelihood of them getting told 'sorry, can't participate in this group because we want only the best DPS in game - that is a Gunslinger'.
Likewise, we don't want the fact that a specific tank or healer AC is not available at a time from becoming a stopping point for getting on with your group content.


The truth is, not everyone is comfortable playing every role and shouldn't be expected to.

Players, as they get more familiar with the game, will no doubt find interesting ways of proving the superiority of a specific specialization in a specific situation, that's expected. With different gameplay styles and utility come different strength and weaknesses.

Should things outside our comfort zone be discovered in testing or after launch (e.g. Operations ending up requiring that one specific healer AC because they are deemed 'the absolute best and a must'), we will adjust the game accordingly. We want player skill to be deciding factor in your choices, not which class they picked hundreds of hours ago. That's pretty standard for MMOs.

TL;DR

Q: 'Why would I play a DPS only Advanced Class if I can play an Advanced Class that can respec to fill other roles?'
A: If that is your main concern, you shouldn't play that Advanced Class, because you are going to be unhappy about the fact that you cannot switch roles.

Q: Since I can only fill a DPS role, I should do the absolute best damage in the game!
A: Not in SWTOR. We give you get more variety in your DPS gameplay. We maintain balance between all ACs that can fill a role.

Q: What ever happened to being 5% better thing for pure DPS classes?
A: Given class utility and other considerations of why you might want to have someone in your group, 5% is not considered 'significant' for the purpose of this conversation.

I hope this clears things up a bit. I'm sure there'll be plenty of different and, of course, dissenting opinions on this topic, but at least everyone will be on the same page as what our design goals are in this situation and how we approach balancing classes."


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Tue Nov 15, 2011 12:08 am 
Offline
User avatar

Joined: Thu Oct 12, 2006 6:43 pm
Posts: 3715
Location: The Kingdom of Gene Siegel
Based on that information it seems to be very like how WoW is in its current form. You just kill shit till level 10 when you pick your talent tree specialization and can get through the early instances without needing specced tanks and healers. Interesting that WoW, per info obtained from Blizzcon, is once again re-hauling talents trees for the Panda expansion. I think the 4.3 WoW patch is coinciding with the release of SWTOR. They struck out big time with Cataclysm. I still play it a bit but haven't done one raid this expansion. It's so fucking boring and the community the game had back before the Lich King xpac is gone. I'll play for a month and then quit for 3 till the new patch comes out. Rinse and repeat. I've never been into the Star Wars universe but who doesn't like a lightsaber? And tanking with lightsabers sounds fun.

_________________
Back off, Warchild. Seriously.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Tue Nov 15, 2011 3:43 pm 
Offline
User avatar

Joined: Mon Jan 26, 2009 2:10 pm
Posts: 3770
Location: NW Burbs
pizza_Place: Old World Pizza in Melrose Park
Zizou wrote:
Based on that information it seems to be very like how WoW is in its current form. You just kill shit till level 10 when you pick your talent tree specialization and can get through the early instances without needing specced tanks and healers. Interesting that WoW, per info obtained from Blizzcon, is once again re-hauling talents trees for the Panda expansion. I think the 4.3 WoW patch is coinciding with the release of SWTOR. They struck out big time with Cataclysm. I still play it a bit but haven't done one raid this expansion. It's so fucking boring and the community the game had back before the Lich King xpac is gone. I'll play for a month and then quit for 3 till the new patch comes out. Rinse and repeat. I've never been into the Star Wars universe but who doesn't like a lightsaber? And tanking with lightsabers sounds fun.


I went back to WoW for Cataclysm, and burned out after a month. Haven't gone back. The Pandaren expansion looks somewhat interesting (brewmaster!) but not enough to get me back.

They are giving away free Beta keys for SWTOR at Curse gaming - pick one up and try it out.

http://www.curse.com/news/star-wars-the ... s-at-curse

_________________
Bobby Heenan wrote:
Oh...Eastern Illinois. They contacted me. I didn't take the entrance exam because I had 64 crayons instead of 3. But I loved going through Central Illinois. Watching people on bad cooked up Tide is the best.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Tue Nov 15, 2011 9:51 pm 
Offline
User avatar

Joined: Thu Oct 12, 2006 6:43 pm
Posts: 3715
Location: The Kingdom of Gene Siegel
I saw they were doing that on mmo champion today so I signed myself up.

_________________
Back off, Warchild. Seriously.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Tue Nov 15, 2011 11:31 pm 
Offline
User avatar

Joined: Tue Jun 27, 2006 11:28 am
Posts: 23822
Location: Boofoo Zoo
pizza_Place: Chuck E Cheese
Looks like your beta characters from last weekend will still be available on the next beta weekend. Thought for sure they'd be wiped.

http://www.swtor.com/community/showthread.php?t=621272


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Wed Nov 16, 2011 8:13 am 
Offline
User avatar

Joined: Mon Jan 26, 2009 2:10 pm
Posts: 3770
Location: NW Burbs
pizza_Place: Old World Pizza in Melrose Park
KDdidit wrote:
Looks like your beta characters from last weekend will still be available on the next beta weekend. Thought for sure they'd be wiped.

http://www.swtor.com/community/showthread.php?t=621272


Cool! I wonder if they are keeping them to help load balance the starting zones. And maybe get some more Flashpoint data with higher end characters.

_________________
Bobby Heenan wrote:
Oh...Eastern Illinois. They contacted me. I didn't take the entrance exam because I had 64 crayons instead of 3. But I loved going through Central Illinois. Watching people on bad cooked up Tide is the best.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Wed Nov 16, 2011 10:37 am 
Offline
User avatar

Joined: Tue Jun 27, 2006 11:28 am
Posts: 23822
Location: Boofoo Zoo
pizza_Place: Chuck E Cheese
I do like how they have multiple planet instances. Too many people on Ord Mantell fighting for spawns? Well try Ord Mantell 4! Is annoying when you're trying to find a group being on the wrong planet, but it's a trade off I guess.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Tue Nov 22, 2011 2:38 pm 
Offline
User avatar

Joined: Tue Jun 27, 2006 11:28 am
Posts: 23822
Location: Boofoo Zoo
pizza_Place: Chuck E Cheese
2nd beta weekend starts Friday if you RSVP'd your invite. If you didn't RSVP quickly you may not be able to start until Saturday.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Tue Nov 22, 2011 2:44 pm 
Offline
User avatar

Joined: Tue Jun 27, 2006 11:28 am
Posts: 23822
Location: Boofoo Zoo
pizza_Place: Chuck E Cheese
I'm sorry your guild sucked.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Tue Nov 22, 2011 3:36 pm 
Offline
User avatar

Joined: Mon Jan 26, 2009 2:10 pm
Posts: 3770
Location: NW Burbs
pizza_Place: Old World Pizza in Melrose Park
Signed up and ready to go! Too bad I'll be in Ohio at a relatives house with hardly anytime to play...

_________________
Bobby Heenan wrote:
Oh...Eastern Illinois. They contacted me. I didn't take the entrance exam because I had 64 crayons instead of 3. But I loved going through Central Illinois. Watching people on bad cooked up Tide is the best.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Tue Nov 22, 2011 10:48 pm 
Offline
User avatar

Joined: Thu Oct 12, 2006 6:43 pm
Posts: 3715
Location: The Kingdom of Gene Siegel
Got my invite today and downloaded the beta. All set for the weekend.

_________________
Back off, Warchild. Seriously.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Mon Nov 28, 2011 2:11 pm 
Offline
User avatar

Joined: Mon Jan 26, 2009 2:10 pm
Posts: 3770
Location: NW Burbs
pizza_Place: Old World Pizza in Melrose Park
Put in some good hours yesterday playing this. Played the Imperial Agent up to level 12 and chose Sniper specialty. WAY overpowered and I can't imagine this class not getting a nerf soon after go live. PVE combat I was laying waste to 4 and 5 packs of mobs with ease. I was able to CC groups mobs with flash bang grenades and also if they got close with my blade. And when I am in cover I can't be CC'd. The storyline was excellent though and some cool choices to make. Tonight I plan on trying out a Flashpoint to see how those go. Dormund Kass and Coruscant are a bit overwhelming at first, but I remember seeing Orgrimmar in WoW for the first time I thought I was going to wander around for days.

Ordering a new video card today and placing my pre-order for this one. Highly recommended.

_________________
Bobby Heenan wrote:
Oh...Eastern Illinois. They contacted me. I didn't take the entrance exam because I had 64 crayons instead of 3. But I loved going through Central Illinois. Watching people on bad cooked up Tide is the best.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Mon Nov 28, 2011 10:29 pm 
Offline
User avatar

Joined: Tue Jun 27, 2006 11:28 am
Posts: 23822
Location: Boofoo Zoo
pizza_Place: Chuck E Cheese
I dunno, I'm sure a class being overpowered at 12 isn't high on their fix list, now if it is at 50, sure. That being said, I think IA was the best storyline so far. It seems like they're trying to do what's good for the Empire but are tripped up by the idiots in charge of the Sith.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Mon Nov 28, 2011 11:55 pm 
Offline
User avatar

Joined: Thu Oct 12, 2006 6:43 pm
Posts: 3715
Location: The Kingdom of Gene Siegel
Played this for a bit but only got a Jedi Knight to level 6. Game ran really choppy on my machine and the frame rate was bad at times. It was ok. Didn't have the time to explore other classes.

_________________
Back off, Warchild. Seriously.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Tue Nov 29, 2011 8:30 am 
Offline
User avatar

Joined: Mon Jan 26, 2009 2:10 pm
Posts: 3770
Location: NW Burbs
pizza_Place: Old World Pizza in Melrose Park
KDdidit wrote:
I dunno, I'm sure a class being overpowered at 12 isn't high on their fix list, now if it is at 50, sure. That being said, I think IA was the best storyline so far. It seems like they're trying to do what's good for the Empire but are tripped up by the idiots in charge of the Sith.


You are right, there is a difference to being broken at 12 and at level cap (is it 50?) - but the mechanics themselves are the broken part I think. And if they balance classes based on PVP like WoW has done the past couple years then it will really suck.

I ran the Black Talon flashpoint last night and was pretty surprised at how story driven it was while in a group. I thought they did a great job of keeping it interactive and alternating whose choices got played out (I think it was just random number assignment that determined it but I could be wrong). I do think though after you run it 5 or 7 times and have played out all the scenarios that it will get old and they need to incorporate a non-story version of the flashpoints. Also I was surprised at how large and how much time it took to run. I was in a 4 person group and we didn't stop moving except for story parts and it took about an hour and 15 minutes to get through. I was anticipating a 25-30 minute run. Lastly the loot tables were pretty weak. Besides boss mobs only a half dozen or so mobs dropped anything, including trash or credits.

I do think they need to improve targeting and tweak the UI a bit. I am sure they got some good feedback though and will make the necessary changes. I don't think this will be the WoW Killer MMO but I do think it will take some of their player base away, at least until the Pandaren expac.

_________________
Bobby Heenan wrote:
Oh...Eastern Illinois. They contacted me. I didn't take the entrance exam because I had 64 crayons instead of 3. But I loved going through Central Illinois. Watching people on bad cooked up Tide is the best.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Fri Dec 16, 2011 12:04 pm 
Offline
User avatar

Joined: Mon Jan 26, 2009 2:10 pm
Posts: 3770
Location: NW Burbs
pizza_Place: Old World Pizza in Melrose Park
Early Access invite just showed up. Playing on Shii-Cho with some friends. If anyone else decides to play let me know.

_________________
Bobby Heenan wrote:
Oh...Eastern Illinois. They contacted me. I didn't take the entrance exam because I had 64 crayons instead of 3. But I loved going through Central Illinois. Watching people on bad cooked up Tide is the best.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Tue Jan 03, 2012 8:09 pm 
Offline
User avatar

Joined: Mon Jan 26, 2009 2:10 pm
Posts: 3770
Location: NW Burbs
pizza_Place: Old World Pizza in Melrose Park
immessedup17 wrote:
My buddy got me to cave in on this...downloading now...


You wont' regret it :D

Its a single player game with other people around. I really enjoy it and the storylines are fantastic. If you end up playing on Shii-Cho let me know.

_________________
Bobby Heenan wrote:
Oh...Eastern Illinois. They contacted me. I didn't take the entrance exam because I had 64 crayons instead of 3. But I loved going through Central Illinois. Watching people on bad cooked up Tide is the best.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Tue Jan 03, 2012 8:31 pm 
Offline
User avatar

Joined: Mon Jan 26, 2009 2:10 pm
Posts: 3770
Location: NW Burbs
pizza_Place: Old World Pizza in Melrose Park
immessedup17 wrote:
According to my 2 friends playing, I'll be on....Belgoths Beacon


No worries - as long as you play Empire :twisted:

_________________
Bobby Heenan wrote:
Oh...Eastern Illinois. They contacted me. I didn't take the entrance exam because I had 64 crayons instead of 3. But I loved going through Central Illinois. Watching people on bad cooked up Tide is the best.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Tue Feb 14, 2012 7:28 pm 
Offline
User avatar

Joined: Tue Jun 27, 2006 11:28 am
Posts: 23822
Location: Boofoo Zoo
pizza_Place: Chuck E Cheese
Enjoying it so far, have about 7 guys at level 20+ but none above level 33. 2 of them I've only leveled past 10 though PvP and class quests to get companions. It works out since I doubt there's much polish to the level 50 stuff currently. Imperial Agent story is the best so far with a light Sith Warrior close behind.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Sat Mar 24, 2012 11:17 pm 
Offline
User avatar

Joined: Thu Oct 12, 2006 6:43 pm
Posts: 3715
Location: The Kingdom of Gene Siegel
I started playing. I've messed around with a Sith Warrior and Jedi Knight but my favorite is the Bounty Hunter. It's like a one man wrecking ball. Or two man I should say because my companion chick heals me. Floating in the air dropping missiles like a boss, falcon punching mobs in the crotch, and you wear heavy armor. I've only just got off the starter planet and went powertech for my advanced class since it's the tank. The servers seem pretty sparse population wise but I've noticed less of the general douchebaggery found in the WoW community in this game.

_________________
Back off, Warchild. Seriously.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Sun Mar 25, 2012 10:16 am 
Offline
User avatar

Joined: Tue Jun 27, 2006 11:28 am
Posts: 23822
Location: Boofoo Zoo
pizza_Place: Chuck E Cheese
Still having a good time with this. They need to consolidate servers though or add transfers though. I get why they had so many at launch because even with all of them there were still queues, but the game just isn't as fun without as many people. My first character is on a pretty dead server so I left it a few months ago and I now I'm on a medium pop server which is ok. I'd suggest anyone just starting get on the highest pop servers. This was a free weekend too for peeps to play.


Top
 Profile  
 
 Post subject: Re: SW:TOR MMO
PostPosted: Sun Mar 25, 2012 2:30 pm 
Offline
User avatar

Joined: Mon Jan 26, 2009 2:10 pm
Posts: 3770
Location: NW Burbs
pizza_Place: Old World Pizza in Melrose Park
I still play a couple times a week. I love this game. I got my bounty hunter to level 48 and the story kinda went "meh" after being awesome. Playing a Sith Warrior and Jedi Consular making all dark side choices - tons of fun :) Even in low pop areas can always find a group if needed.

_________________
Bobby Heenan wrote:
Oh...Eastern Illinois. They contacted me. I didn't take the entrance exam because I had 64 crayons instead of 3. But I loved going through Central Illinois. Watching people on bad cooked up Tide is the best.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group