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PostPosted: Wed Mar 03, 2010 12:00 pm 
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- Graphics and sound - the tradeoff on bigger maps vs. higher quality graphics is a bit apparent when you compare it to MW2. But I think its worth it. It's a noticeable step better than BC1. Sound is VERY high quality from the roar of the engines to the shattering of glass... top notch. Framerates were actually very good.

- Connectivity - I guess I was expecting glitches on the launch because we are talking about EA here. But it was great. No problem joining a match and never got dumped because of connectivity issues. Big games (24-ish people) ran VERY smoothly.

- Multiplayer gameplay - Certainly an improvement from BC1. They took a page from MW2 and created a perk system where you unlock more "gadgets". The kit selection has been condensed, but there is more flexibility. Spawning selection is great. I found that communication was smooth with my teammates, but you can only speak with your squad mates (not sure if you don't choose to be in a squad if you can talk to others not in a squad (so basically like everyone talking to everyone). This is a nice touch, but I'm not sure how inter-squad communication would work. I'd love to be able to have one squad capture point A while telling another squad to guard point B. This squad dynamic is critical. If you are in a tank, it certainly helps if one of your squad mates is an engineer, so he can pop out and repair the tank... very useful strategy I found last night. Similarly matching a Medic with an Assault team is pretty useful.

- Maps - I'm just learning the ins and outs of each map, but they look pretty good. I frankly am a little disappointed in the number of buildings on maps... perhaps because I really enjoyed "creating new paths" by destroying a wall. I played Conquest all night, so perhaps the Rush maps are better for this type of gameplay. Certain maps really made using the vehicles tricky. Tight paths made maneuvering an Abrams very difficult.

- Tips and tricks - Watch this video... it is EXTREMELY useful.
http://www.youtube.com/watch?v=zcZ3wXF3r14. From spotting enemies for your teammates (they don't automatically pop up on the screen like in MW2) to aiming (bullets actually drop over distance like in real life), this is a useful guide to help you avoid throwing the controller down in agony because its not exactly like MW2! The controls take a little getting used to... and you have to ask yourself why they made the tank fire control on the bumper. But like all that stuff... you get used to it over time.


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PostPosted: Sat Mar 06, 2010 11:31 pm 
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I'd douchebag EA for this, but I was stupid enough to think that they might have finally got their shit together...

http://www.fragland.net/news/Bad-Company-2-issues-still-not-completely-fixed/22641/

Fucking comical at this point...games going back in the case...anyone want a coaster?


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PostPosted: Sun Mar 07, 2010 11:25 pm 
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Whatever. MW2 is still broken and will be for quite some time. BFBC2 is head and shoulders a better MP game than MW2 and BCBC1 was a better experience than MW1.

Modern Warfare 2 was a huge let down in both single and multi-player arenas, "server problems" be damned, they still pale in comparison to unbalancing/game breaking issues that MW1/2 have faced and still face.

And as for visual fidelity...Modern Warfare 2 and its predecessors have been built off of an extremely aged Quake 3 engine from a decade ago. Yes it was heavily modified but it sacrifices a shit load to insure 60fps. It is ALL scripted and is pretty much a corridor shooter with a blue sky map up top.

Bad Company is a better game.


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PostPosted: Mon Mar 08, 2010 6:35 am 
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For the record, I wasn't the one who brought up Modern Warfare 2 in a Battlefield discussion...for once...

SomeGuy wrote:
Whatever. MW2 is still broken and will be for quite some time. BFBC2 is head and shoulders a better MP game than MW2 and BCBC1 was a better experience than MW1.

I'd love to agree with you, but there's this little issue of not being able to stay in a game for more than five minutes that is keeping me from being able to draw a fair comparison between the two.

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Modern Warfare 2 was a huge let down in both single and multi-player arenas, "server problems" be damned, they still pale in comparison to unbalancing/game breaking issues that MW1/2 have faced and still face.

I wasn't let down at all with either the single player or the multiplayer for Modern Warfare 2. Single player was a bit on the short side, but it was still fun as hell, and the multiplayer gave me a solid two months of entertainment.

So far all Bad Company 2 has given me is a shitty single player campaign with rare moments of multiplayer fun sprinkled into the connection issue bullshit.

Quote:
And as for visual fidelity...Modern Warfare 2 and its predecessors have been built off of an extremely aged Quake 3 engine from a decade ago. Yes it was heavily modified but it sacrifices a shit load to insure 60fps. It is ALL scripted and is pretty much a corridor shooter with a blue sky map up top.

You left out the most daming part for MW2...it's not even full 720 resolution, it's 600. Yeah, that sucks if you stop to look at stuff, but during the game, I'll take a higher framerate over better resolution.

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Bad Company is a better game.

No.


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PostPosted: Mon Mar 08, 2010 9:15 am 
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I'm conflicted on this one. At its core, I like Bad Company much better than MW2. I love working with teammates and when you get a good game with good chatter, the game is a blast. But as lipid pointed out, the annoyances are stacking up quicker and quicker. It just seems sloppy. I feel like another 6 months in Beta developement would have led to a tighter game. I won't go into the server connection issues, but here is an example of just sloppy set up crap that can add to extreme levels of annoyance...

I'm playing a 12 v 12 game on Conquest. We are kicking ass. And then several people on the opposing team leave. We are pushing the opposing forces back and our racking up kills. Finally there is only 1 person left on the other team. Boring. And even more annoying is that I believe we can't get certain points if we jump off... you get the kills, but not the end of game award points. The enemy team has 36 tickets left, which means we have to find and kill this one dude 36 times to end the game. Really? After 15 minutes of this bullshit, we end up having to blow up our own crates to get the game to end. Now that is not a connection issue...that is a flaw in the game rules.

And I think EA really confused the consumer with this launch. I had to enter 3 different codes when I bought the game. One for a cool new rifle. One for two exclusive maps. And one for a new game mode that won't be available to the general public for a month. That is just confusing. And leaves a bad taste in the consumers mouth when one guy has this stuff and others don't.

All that being said, I still love the core of the game, so send me note if you're online.


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PostPosted: Mon Mar 08, 2010 10:41 am 
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I just prefer Battlefield. More team work available, vehicles and better game modes. The sound is also better and the pace is a little more moderate. I love the bullet physics and the way the guns handle, environmental destruction is also awesome. I spent a lot of time with BFBC1 and it rarely left my Xbox.

Def. a sweet game. Of course you can get total jagoffs on your team and they can gum shit up but that goes down on plenty of other games as well.


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PostPosted: Mon Mar 08, 2010 10:42 am 
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SomeGuy wrote:
I love the bullet physics and the way the guns handle.


Now this I absolutely agree with...there is an art to sniping in this game, whereas all others it's just line up the crosshair and fire...pulling off a headshot from all the way across the map feels like an accomplishment in this game.


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PostPosted: Mon Mar 08, 2010 10:48 am 
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I was on that gigantic map with the shipyard in the middle. And I barely saw another sniper across the map. I shot directly at him and I could see the trace of the shot hit about a quarter of an inch (on my TV) below his position. I tilted the shot up by that amount and sniped him clean... it was pretty cool.


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PostPosted: Fri Mar 12, 2010 10:43 am 
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Doug... you pickin' this up?


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PostPosted: Mon Mar 15, 2010 2:42 pm 
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$40... not bad.

http://accessories.us.dell.com/sna/products/XBOX_360/productdetail.aspx?c=us&l=en&cs=19&sku=A3028048


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PostPosted: Mon Mar 15, 2010 9:16 pm 
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So should I buy it and piss everyone off?

I have to admit, on MW2 I am usually the guy running around and fucking it up. However, in the last week I started playing a little better in a team, protecting stairs while my sniper kicks some ass and developing a gun by earning the attachements. The sensor and laser site do make it a little better!

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PostPosted: Wed Mar 17, 2010 3:44 pm 
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I dunno... is it worth picking up with a MW2 map pack only days away?


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PostPosted: Wed Mar 17, 2010 4:36 pm 
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No question. Bad Company 2 is a much superior game to MW2, in my opinion. I absolutely love it. It has it's flaws, but it is just a much more compelling gameplay than MW series. It's not for everyone, but my MW2 disc will be collecting dust for awhile.

But don't buy it if you'd prefer not to talk with your squad mates. Me and the guys from PGL form great teams that really work well together. If you'd rather twitch and shoot and not talk, then stick with the more simplistic strategy of MW games. You will get owned every time in BC2 if you don't employ teamwork.


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PostPosted: Wed Mar 17, 2010 8:17 pm 
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Yeah, I've already loaned it out to someone...next time I'll just make a donation to a charity instead of donating my money to EA.


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PostPosted: Thu Mar 18, 2010 9:20 am 
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To each his own. It's easily the best game I have. It's certainly more social given the need to talk and strategize. Online games have gotten tougher as people are figuring this out. I'm rank 15 with a good deal of items unlocked. It's a glorious day when you get a red dot unlock for all your guns. The slugs upgrade for the shotgun is choice


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PostPosted: Thu Mar 18, 2010 10:06 am 
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lipidquadcab wrote:
Yeah, I've already loaned it out to someone...next time I'll just make a donation to a charity instead of donating my money to EA.


interesting...my buddy Jim (colonelangus690) keeps screaming about how I need to get this game.
the first one was fun, but I'm thinking I'll keep the $55 or at least trade in the 1st game.

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PostPosted: Thu Mar 18, 2010 10:35 am 
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I can't stress enough how fun it is if you have a great squad. However if you mostly game in silence, then stick with MW2. If you like to rack up 20 kills a game, then stick with MW2. If you like to provide support to your squad by calling in mortars on advancing tanks or reviving fallen teammates as a medic then this might interest you. If you like smaller maps, stick with MW2. If you like destroying buildings on top of a pesky sniper then you might try this game out. If you hate knifers and dudes that wait in corners just to get their killstreak, then try BC2. I feel like I get rewarded for doing many other things than just killing people in BC2. To me, getting a team to complete an objective is much more satisfying than having a high kill/death ratio. Just browse YouTube and you'll find a bunch of stuff like this...

http://www.youtube.com/watch?v=TJwkMQFlXjQ

I'm not saying that the games are all that comparable. But for me... I'm likely done with MW2. Bad Company 2 is an acquired taste for a more refined FPS player. ;)


Last edited by My_name_1s_MUD on Thu Mar 18, 2010 11:12 am, edited 1 time in total.

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PostPosted: Thu Mar 18, 2010 11:09 am 
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To be honest, I am still tossing the idea back and forth. I finished Fable II, am not really enjoying Oblivion that much, and I do enjoy imploring teamwork when playing with other people online.

So do you earn experience points for doing things other than frags in BC2?


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PostPosted: Thu Mar 18, 2010 11:12 am 
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I think I'll wait for the MW2 maps. This game has grown on me and I don't see myself paying 60 or even 50 for a similar game (First Person/War Theme Shooter) so soon...

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PostPosted: Thu Mar 18, 2010 11:17 am 
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Ugueth Will Shiv You wrote:
So do you earn experience points for doing things other than frags in BC2?


Absolutely... it encourages people to work as a team. MW2's point system primarily encourages kills (certainly the gamemodes that everyone else seems to want to play). Even Domination, it pays more to be a killer than a capturer. There is nothing more frustrating when your entire team is just trying to increase their kill count while you are trying to actually win the game.

On the other hand, Bad Company 2 rewards you for alot more. Spotting a character that is killed by your teammate. Reviving a teammate. Giving ammo to a teammate. Giving medpacks to a teammate. Capturing a position. Repairing a vehicle. Calling in a mortar strike. Placing a targeting beacon on a tank or other vehicle. It's not unusual for me to be a medic and have the high score with only 4 or 5 kills. That's because I follow my teammates, revive them when they fall and provide them with healthpacks when they are under fire. And I feel like the point system encourages this type of behavior.


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PostPosted: Thu Mar 18, 2010 1:03 pm 
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Someone on PGL pointed this site out that updates your stats every 24 hours. Pretty cool...

http://bfbc2.elxx.net/

Image

just shows you that a guy who has a below 1 kill/death ratio can have a great win/loss ratio. And in the words of Herm Edwards, "YOU PLAY TO WIN THE GAME!"


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PostPosted: Thu Mar 18, 2010 2:34 pm 
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My_name_1s_MUD wrote:
It's certainly more social given the need to talk and strategize.

Yeah...except for that whole only being able to talk to your squad thing...


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PostPosted: Thu Mar 18, 2010 2:38 pm 
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lipidquadcab wrote:
My_name_1s_MUD wrote:
It's certainly more social given the need to talk and strategize.

Yeah...except for that whole only being able to talk to your squad thing...


still better than having to mute half your team that's full of 13 year old boys that just learned the N word


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PostPosted: Thu Mar 18, 2010 2:39 pm 
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My_name_1s_MUD wrote:
lipidquadcab wrote:
My_name_1s_MUD wrote:
It's certainly more social given the need to talk and strategize.

Yeah...except for that whole only being able to talk to your squad thing...


still better than having to mute half your team that's full of 13 year old boys that just learned the N word

Yeah, because there aren't any of those playing Battlefield... :roll:


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PostPosted: Thu Mar 18, 2010 3:03 pm 
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lipidquadcab wrote:
My_name_1s_MUD wrote:
lipidquadcab wrote:
Yeah...except for that whole only being able to talk to your squad thing...


still better than having to mute half your team that's full of 13 year old boys that just learned the N word

Yeah, because there aren't any of those playing Battlefield... :roll:


A heckuva lot less in my opinion. They don't have the patience for anything but the twitch and shooters. It's almost as if all the 13 year old Halo fan boys decided to play MW2 until Reach comes out. Bad Company is the 18 year old Macallan to Modern Warfares Schlitz


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PostPosted: Thu Mar 18, 2010 3:05 pm 
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PostPosted: Thu Mar 18, 2010 3:06 pm 
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My_name_1s_MUD wrote:
It's almost as if all the 13 year old Halo fan boys decided to play MW2 until Reach comes out.

:lol:

Completely wrong, but funny nonetheless...


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PostPosted: Thu Mar 18, 2010 3:07 pm 
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For the record, I'm just teasing you, lipid. We can agree to disagree on this one, but I frankly don't get why anyone wouldn't love this game. It's totally different in many respects to MW2. You can really find room for both.


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PostPosted: Thu Mar 18, 2010 3:11 pm 
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My_name_1s_MUD wrote:
For the record, I'm just teasing you, lipid. We can agree to disagree on this one, but I frankly don't get why anyone wouldn't love this game. It's totally different in many respects to MW2. You can really find room for both.

You are right, it is different...

MW2 is fun...Bad Company 2 isn't... :P

...I just don't buy into it being superior when it comes to teamwork and social aspects...but we've been down this road before...

...now, as for the Halo fanboys playing COD while they wait for Reach, this is what M4ST3R CH13F thinks...

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PostPosted: Thu Mar 18, 2010 3:14 pm 
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if lipid doesn't like it, I'm not getting it... although this could just be his EA bias clouding his judgement...

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