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PostPosted: Wed May 18, 2011 9:07 am 
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immessedup17 wrote:
WestmontMike wrote:
immessedup17 wrote:
Midnight Club is a Rockstar game, it isn't GTA. Max Payne doesn't feel like GTA.


I never said they were or did.

immessedup17 wrote:
The fact of the matter is that Team Bondi is an independent developer. They had nothing to do with GTA and Red Dead.


I never said they did.

WestmontMike wrote:
Glad you told me it's a Rockstar game. Now I won't bother even looking at it. Not that I think their games suck. It just seems that every game they make has the same feel to me so basically I feel like I've already played it and I don't feel like wasting my time on it. It's different if it were a game series (GTA). I expect it to be familiar. But I'm guessing I can get this game and it'll feel like I'm playing GTA all over again. Meh, not horrible, but not worth the $$ for me.

If you didn't...that's as close as you can get.


Um, no. It really isn't.


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PostPosted: Wed May 18, 2011 9:59 am 
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immessedup17 wrote:
So that quote of yours is NOT saying that you feel all Rockstar games feel the same?


I'm saying that that quote has nothing to do with what you're saying.
I never said Midnight Club and Max Payne are like GTA/Red Dead and I never even mentioned Team Bondi, much less made a claim about there contributions to GTA or Red Dead.

I'm not really sure what your issue is. If you don't understand my opinion, that's fine. But I can still have it.


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PostPosted: Wed May 18, 2011 2:15 pm 
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Played LA for about 2 hours last night. So far so good. There's definitely a sandboxy GTA feel to it when you're driving around, except you can't do most of the fun things you could do in GTA or even RD:R, which is fine because it's a different game and all, but in the back of your mind you feel like you want to be able to do more. You drive to the next place you want to investigate or else you respond to a call.

I must be the worst cop ever because in the 3 "side quests" I've responded to so far I've passed, but left a trail of bodies in my wake. 1st: perp has hostage, I'm to immobilize the perp. Result: dead perp. 2nd: apprehend guy running away on foot. Result: guys takes header of roof and dies before I get him. 3rd: perps have cop hostage, save cop. Result: everybody dies. It's kinda funny though after every one it says you pass, and then there's a cut scene with a body being loaded into a coroner's wagon and your partner has this "nice job idiot" look on his face.


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PostPosted: Wed May 18, 2011 2:58 pm 
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Cool, man. I figure there ain't much replay value in the LA Noire. Any chance we can arrange a trade after you are done? It's 360, right?


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PostPosted: Wed May 18, 2011 3:51 pm 
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immessedup17 wrote:
KD is my PS3 brotha!

Indeed, would be nice to able to download the bonus cases eventually, but I won't be done anytime soon. The city is pretty damn big too.


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PostPosted: Thu May 19, 2011 10:49 am 
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The face animations are as good as they said they are. They make the interrogations work pretty well. A slight complaint is there are only 3 choices, lie, doubt, and truth. Truth is straight forward enough choice but doubt and lie kind of run together and it makes it difficult to decide. Now I think game-wise "lie" is probably also straight forward choice, but sometimes it doesn't feel right. Spoilerlessly, there's an investigation where you're interviewing someone you know didn't do it and they're grieving. On one question you're pretty sure the response is a lie, but you want to just go with "doubt" because you look like a huge asshole for calling them a liar. Now you can say in an investigation you aren't concerned with that, but I'd also think being belligerent isn't the right way to go.


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PostPosted: Thu May 19, 2011 3:58 pm 
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Well as far as I can tell I'm guessing he's supposed to be the good cop, but we'll see as the WWII flashbacks progress.


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PostPosted: Thu May 19, 2011 4:13 pm 
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Eh? All the previews said he's WWII vet.


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PostPosted: Thu May 19, 2011 7:05 pm 
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I played too much GT5 with the G27. I can't drive for shit in this game.


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PostPosted: Sat May 21, 2011 11:31 am 
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LA:N overheats systems.

Quote:
Sony has told us unequivocally that there is no issue with its 3.61 firmware update. Earlier today it was thought that the update, which was released to upgrade security on the console, was causing units to overheat following complaints from some LA Noire players.

"As with the release of any System Update, we will invariably see a very small number of users whose console has failed following updating their console, which is an unfortunate coincidence" Sony explains.

The company pointed to Rockstar's recently published workaround as an admission of blame for the overheating problem, which has now spread to Xbox 360 consoles too.

"Rockstar have now updated their FAQ on the matter, have admitted that it is a fault with their latest title LA Noire and have offered a workaround," says Sony. "It should also be noted that the issue with this title is not PS3 specific and is also affecting other consoles."


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PostPosted: Sun May 22, 2011 2:15 pm 
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Really enjoy the voice acting, they need to work on the way it flows together in interrogations though. Cole will be nice and quiet for a few questions, but you go with "lie" and he goes from zero to asshole instantly. It's good for that one question but there's no build-up, like he only got 2 speeds.


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PostPosted: Thu May 26, 2011 3:32 pm 
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I may not be in the majority on this, but destructive evironments in multiplayer isn't something that will make or break my enjoyment with the game.


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PostPosted: Thu May 26, 2011 3:37 pm 
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As long as the guys that are paid to write the reviews say it's good, then I'm OK with it.


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PostPosted: Thu May 26, 2011 3:54 pm 
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Out of curiosity, is it at all possible to "patent" or "copyright" an element in a video game as specific as destructive multiplayer environments?


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PostPosted: Fri May 27, 2011 7:15 am 
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Ugueth Will Shiv You wrote:
I may not be in the majority on this, but destructive evironments in multiplayer isn't something that will make or break my enjoyment with the game.


This totally changes dynamics of FPS. In most FPS, the map stays the same. You use the same choke points and same tactics. When you can blow a hole in a wall or take a sniper down by collapsing a building around him, now that is just amazing. If you've played a good deal of BFBC1 or 2, you know this is a big deal. Unfortunately, the bigger the maps gets, the tougher it is to take advantage of this feature. Unlike IMU, I thought BFBC2 had the perfect sized maps... not too big and not too small. And the 32v32 just seems way too ridiculously large. It's hard to coordinate 12 people in an offensive, let alone 32.


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PostPosted: Fri May 27, 2011 8:12 am 
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My_name_1s_MUD wrote:
Ugueth Will Shiv You wrote:
I may not be in the majority on this, but destructive evironments in multiplayer isn't something that will make or break my enjoyment with the game.


This totally changes dynamics of FPS. In most FPS, the map stays the same. You use the same choke points and same tactics. When you can blow a hole in a wall or take a sniper down by collapsing a building around him, now that is just amazing. If you've played a good deal of BFBC1 or 2, you know this is a big deal. Unfortunately, the bigger the maps gets, the tougher it is to take advantage of this feature. Unlike IMU, I thought BFBC2 had the perfect sized maps... not too big and not too small. And the 32v32 just seems way too ridiculously large. It's hard to coordinate 12 people in an offensive, let alone 32.


Well, I actually did play a good amount of BFBC2, and I still really didn't see much of a difference in overall gameplay value with destructive environments. I mean... everything you are saying makes perfect sense. However I think if the weapons/strategy for a map is sound, then the usual "chokepoints" become more of an objective than a hinderance on the game.


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PostPosted: Fri May 27, 2011 9:32 am 
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Ugueth Will Shiv You wrote:
Well, I actually did play a good amount of BFBC2, and I still really didn't see much of a difference in overall gameplay value with destructive environments. I mean... everything you are saying makes perfect sense. However I think if the weapons/strategy for a map is sound, then the usual "chokepoints" become more of an objective than a hinderance on the game.


That's another way to look at it, I suppose. After playing a Battlefield game, the COD maps just seem waaaaay too confining.

By the way, did anyone download the new Black Ops maps? That Zoo one is a blast.


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PostPosted: Wed Jun 01, 2011 1:36 pm 
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I'm getting it. Nothing more fun than blowing stuff up in the last game. I hear the multiplayer is better. I kinda expected a forgettable story line, so not too surprised by that view. The game looks great.


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PostPosted: Wed Jun 01, 2011 3:57 pm 
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immessedup17 wrote:
http://xbox360.ign.com/articles/117/1171540p1.html

LA Noire Rockstar Pass $10 (and whatever that is in XBox points) until June 14th... comes with 4 cases (2 as of yet be released) and 4 pre-order outfits.


A friend of mine is interested in this game. I'd tell him to pass on it but I know a couple of you bought it and played a little. Has anyone put a good amount of time into it that can give a solid rundown on it?


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PostPosted: Thu Jun 02, 2011 2:02 pm 
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Just pre-ordered Infamous 2 from Gamestop.

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PostPosted: Thu Jun 02, 2011 2:33 pm 
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immessedup17 wrote:
WestmontMike wrote:
immessedup17 wrote:
http://xbox360.ign.com/articles/117/1171540p1.html

LA Noire Rockstar Pass $10 (and whatever that is in XBox points) until June 14th... comes with 4 cases (2 as of yet be released) and 4 pre-order outfits.


A friend of mine is interested in this game. I'd tell him to pass on it but I know a couple of you bought it and played a little. Has anyone put a good amount of time into it that can give a solid rundown on it?


I've beaten it. I enjoy it...it could have been a lot better in many areas, but it is still something different than anything else out there...and I highly recommend it for fans of detective stories and noir films.


A couple things. How long did it take to finish the whole game... and did you think it was challenging at all or more or less an interactive movie?


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PostPosted: Fri Jun 03, 2011 8:19 pm 
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Microsoft Flight!


anyone? no?



ok....

Also looking forward to Operation Flashpoint: Red River (PC) It got shit reviews, but I'm a sucker for tactical shooters. The last one got shit reviews as well but I still enjoyed it... A game where 300 meters feels like close quarters

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PostPosted: Wed Jun 08, 2011 10:53 am 
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immessedup17 wrote:
I played Infamous 2 for somewhere around 2.5 or 3 hours last night. It delivers. While you don't start off quite as strong at the beginning of the game as you left off at the end of Infamous 1, it is close. The ways to unlock powers is a lot more fun...and the many variants of each power is a cool something that the original was missing. Definitely a more polished game, I hope the story and gameplay remains as strong throughout.



I haven't unwrapped my copy yet, but the review on Gamespot is a little worrisome. They gave it a 7.5 and said its a step back from the original.

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PostPosted: Thu Jun 09, 2011 9:32 am 
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Hate to admit it, but I am pretty disappointed with what I saw in regard to the Wii U console.

It looks like nothing more than the exact same system with the obvious differences in HD compatability and the tablet controller. I'm also not so sure how this system is going to be any more "user-friendly" than the previous Wii.


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PostPosted: Thu Jun 09, 2011 9:39 am 
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Ugueth Will Shiv You wrote:
Hate to admit it, but I am pretty disappointed with what I saw in regard to the Wii U console.

It looks like nothing more than the exact same system with the obvious differences in HD compatability and the tablet controller. I'm also not so sure how this system is going to be any more "user-friendly" than the previous Wii.
I agree though Nintendo has shown that they always put together a quality console worth the money. Better online play and HD is enough to get me to buy it.

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PostPosted: Thu Jun 09, 2011 7:11 pm 
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The more I read about the Wii U, the more I'm skeptical...only one tablet controller can be used per system...still doesn't sound like they are doing a unified online system, instead forcing each dev to create their own network...

Stuff like Mario and Zelda in HD will mean that I will buy this, but it will probably still play second fiddle to the 360 for me...


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PostPosted: Thu Jul 07, 2011 10:48 am 
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Image

im getting this for frank for christmas.


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PostPosted: Thu Jul 07, 2011 10:51 am 
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man of few opinions wrote:
Image

im getting this for frank for christmas.

It will be interesting to see what mechanic they use for the doping mini-game


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PostPosted: Thu Jul 07, 2011 10:56 am 
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lipidquadcab wrote:
man of few opinions wrote:
Image

im getting this for frank for christmas.

It will be interesting to see what mechanic they use for the doping mini-game

USB powered needle for your ass.

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PostPosted: Thu Jul 07, 2011 12:38 pm 
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It just hit me...

Motion control for the doping...

Better with Kinect


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